Prerelease 1 is out now!

Earlier today I published the first prerelease version of the game to the game’s itch.io page, and it’s available to play now!

Updates include:

  • A procedurally generated, endless level
  • 3 stages of increasing difficulty and unique musical additions
  • “Smart”, dynamic AI for the ARROW enemy
  • 2 new enemy types:
    • CHARGER: scans for the player and charges at them when found
    • MINE: lets off warning beeps before a devastating explosion (try baiting ARROW enemies into its blast radius!)
  • Revamped music
  • Player hit invulnerability
  • New radial dash meter UI visuals
  • Visual damage effects and screen shake
  • More!