Earlier today I published the first prerelease version of the game to the game’s itch.io page, and it’s available to play now!
Updates include:
- A procedurally generated, endless level
- 3 stages of increasing difficulty and unique musical additions
- “Smart”, dynamic AI for the ARROW enemy
- 2 new enemy types:
- CHARGER: scans for the player and charges at them when found
- MINE: lets off warning beeps before a devastating explosion (try baiting ARROW enemies into its blast radius!)
- Revamped music
- Player hit invulnerability
- New radial dash meter UI visuals
- Visual damage effects and screen shake
- More!

